An example of the current gamification trend is Performance IQ in our cycling classes. By displaying your work on a screen, the instructor can create challenges in class to get more out of each participant, you can view your current level of work in real time and the data is a great motivator! The popular device fitbit™ records movement and counts steps to motivate the individual to move more and sit less.
GATC is introducing another gamification device to our members in MYZONE! This activity tracker/ heart rate monitor records all your workouts and assigns points for your effort and workout. Based on your average heart rate, the device calculates your effort level and minutes of activity to assign you MEPs (MYZONE Effort Points.) Those MEPs are then used in challenges to track who is leading, individually or on a team.
Gamification of exercise is more than a screen displaying your output; it is a way to connect with other participants to have fun while staying active. By creating challenges on an app or in social media, people can see where they rank in a challenge and how their effort has elevated their team. These results can be shared on social media and can be viewed by your fellow team mates, holding you accountable for working out and staying consistent. By participating in contests based on your activity and effort, your workouts are more consistent and fun! We are using MYZONE this year for our 2017 Fitness Challenge to help you be accountable and help you achieve your goals.
Accountability and consistency are important keys to attaining the results you’re looking for, but adding FUN to your workouts is important too!
Vic Spatola, Director of Personal Training